Employer: Rockstar Games Toronto ULC
Position: Graphic Designer
Terms of Employment: Full-time / Permanent
Location: Oakville, Ontario
Employment Address: 400 - 586 Argus Road, Oakville, ON, L6J 3J3
Hours of Work: 40 hours/week
Language: English
Benefits: Eligible for discretionary bonuses and/or salary increases in accordance with company policy. Eligible for Life Insurance, extended Medical Insurance, Dental Insurance, RSP Plan, Stock Purchase Plan, and Fitness benefits.
Salary: $ 78,000 CAD / year
Contact: Please apply via the following link: https://grnh.se/45bf51ed3us
About Us:
At Rockstar Games, we create world-class entertainment experiences. A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.
Duties:
• Modelling and texturing 3D character assets to established internal benchmarks
• Importing and assembling character components within the game engine
• High adaptability to working with proprietary toolsets and pipelines
• Collaboration across multiple departments and time zones
• Time management to deliver work in an appropriate timely manner
• Expected to actively seek reviews and feedback from peers, leads and directors across multi-disciplinary departments to deliver artwork to a high-quality standard
• Provide personal insight and creative ideas to aid in developing more effective workflows and improvements to editors and tools
• Maintaining an understanding of current and future industry standards and practices on both a personal and professional level
Requirements:
• A University degree in visual arts with specialization in graphic design, commercial art, graphic communications, cartooning or completion of a college diploma program in graphic arts is required
• A portfolio demonstrating creative ability and artistic talent is required
• 2+ years of AAA game development experience as a character artist and/or 3+ years of relevant education with degree (Traditional Art, Game Art, Game Development)
• Proficient with Autodesk 3DS Max / Maya or equivalent industry standard 3D modelling software (mid to high level)
• Experience with software such as ZBrush (mid to high level), Adobe Photoshop (mid to high level), Adobe Substance Painter / Designer (high level) and Knald
• Experience with TopoGun or equivalent re-topology tools (mid to high level) and other Version control software
• Comfortable with 3D modelling and efficient UV fundamentals
• General understanding of industry level character creation and character customization principles and standards
• Art fundamentals related to human form (anatomy, cloth and drapery, materials and surfacing)
• Syncing and running deployed builds of the game
• Mid to high level understanding of real-time rendering environments and game engines
• Comfortable working in a team setting and meeting deadlines under time constraints
• Creative nature with strong problem-solving skills
• A passion for games and eagerness to learn and upskill
• An interest in learning to understand and work within the restraints of a medium
• The technical ability to grasp new programs and systems quickly
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